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1. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
full respec is asking too much. the fact we even got two (if i remember right) is unprecedented for an EVE title refunding dropsuit command is more than enough. just pick one type of suit to jump into, and use the (likely) remaining sp to comp...
- by Bubba Brown - at 2014.03.24 16:50:00
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2. [REQUEST] More Maps With Greater Diversity - in Feedback/Requests [original thread]
here's how you do planets to make them interesting and dangerous ice planets ; movement penalty on everyone due to extremely frigid temperatures and driving winds. combat would probably be slow and trench-warfare-like. lava planets ; big l...
- by Bubba Brown - at 2013.07.04 08:01:00
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3. [REQUEST] More Maps With Greater Diversity - in Feedback/Requests [original thread]
zzZaXxx wrote: Meeko Fent wrote: I Like the Socket System System we have, just as the OP said though, There needs to be more Things to Socket in and Out. What is a socket? the terrain of a map is constant. as part of this terrain map...
- by Bubba Brown - at 2013.07.04 07:53:00
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4. [Forum Request] Notifaction when your post is quoted. - in Feedback/Requests [original thread]
i believe this is called "backlinking", and would be relatively easy to implement major bonus points if there's a hover-over preview (hover over the backlink and you'll get a hovering screenshot of the post in question that's linking your post)
- by Bubba Brown - at 2013.06.22 08:56:00
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5. DUST 514 Forums: Optimization feedback - in Feedback/Requests [original thread]
i...didn't know the forums need optimizing? they seem pretty solid to me
- by Bubba Brown - at 2013.06.12 20:07:00
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6. Pitch and Yaw indicators for dropships - in Feedback/Requests [original thread]
oh **** yeah, virtual gimbal for flight, love it. also ads to HUD ****, i like hud ****
- by Bubba Brown - at 2013.06.11 05:07:00
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7. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
ok, you ready for this? here we go right after making character, you're called upon to join a battle with your chosen faction, each faction has some specific battle
the battle is quite fierce, but everyone except you is an AI unit and the ...
- by Bubba Brown - at 2013.06.07 08:49:00
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8. AFK Farming is the only way to sustain - in Feedback/Requests [original thread]
for god's sake THIS IS CALLED ISK EFFICIENCY IT'S CALLED NOT PLAYING BEYOND WHAT YOU CAN AFFORD THERE IS SUCH A THING AS "TOO GOOD A SUIT", WHICH YOU SAVE FOR SPECIAL OCCASIONS welcome to eve, harden the **** up, adapt or die, ect. AND JUST DROP...
- by Bubba Brown - at 2013.06.01 23:02:00
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9. Ditch the grind, go ALL PASSIVE sp - in Feedback/Requests [original thread]
eve has an entirely passive sp system to avoid the grind of normal MMOs. you can play eve constantly or very little for long periods and as long as you're paying a subscription, you're fine. dust could benefit from the same concept. make all ...
- by Bubba Brown - at 2013.05.31 03:39:00
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10. "active" SP boosters useless Don't buy them - in Feedback/Requests [original thread]
Malicae Destroinen wrote: Here's the situation, CCP assigns 180k give or take weekly that you can get Bonus wise if you pay for the active booster, however you can easily get all 180k in 1-2 days. Leaving the rest of the week only giving you cr...
- by Bubba Brown - at 2013.05.21 05:40:00
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11. Losing Players to Proto Stacking - in Feedback/Requests [original thread]
actually EVE has a purely passive sp system to PREVENT exactly this. at that point it's just "whoever has the most time subbed has the most skill points"
- by Bubba Brown - at 2013.05.21 03:51:00
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12. suggestion to Fix Dropsuit specializations Sp Requirements - in Feedback/Requests [original thread]
i like it i think CCP's idea was to make logistics kind of a specialized medium role...but the specialization gets you very little in terms of benefits compared to the MASSIVE upfront cost what you're suggesting is basically a co-requisite system...
- by Bubba Brown - at 2013.05.09 06:34:00
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13. [Request] Minor, but IMPORTANT changes to how voice chat works! (no, not the UVT... - in Feedback/Requests [original thread]
Ted Cougarjuice wrote: I'm absolutely content with Push to Talk, and I wish more console games had the option by default. It cuts down on the chances of some idiot's TV feeding back through his mic because it's up too loud, or his awful music, ...
- by Bubba Brown - at 2013.02.02 05:55:00
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14. [Request] Minor, but IMPORTANT changes to how voice chat works! (no, not the UVT... - in Feedback/Requests [original thread]
still scratching my head as to why this **** isn't default yet. i really can't think of a reason to not make it default
- by Bubba Brown - at 2013.01.31 06:22:00
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15. voice chat needs to be DEFAULT ON, and chat type needs to be DEFAULT TEAM - in Feedback/Requests [original thread]
i think we've been asking for this since voice chat was first introduced back in like, july or something. very few newberries know that voice is even in the game. of those that figure it out, even FEWER make the leap to enable team voice. for an...
- by Bubba Brown - at 2013.01.31 04:58:00
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16. Mouse; X vs Y axis sensitivity (one much higher than the other), Sound off - in Feedback/Requests [original thread]
this thread is specifically for people who have large discrepancies between their horizontal and vertical mouse sensitivity. For me, looking up or down takes roughly twice as much mouse travel as it does to look left or right. Obviously this is s...
- by Bubba Brown - at 2012.10.05 13:46:00
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17. [REQUEST] Spawn Protection - in Feedback/Requests [original thread]
Pokey Dravon wrote: Spawning into objectives? No, its fine as is. pffftahaha what, afraid to actually defend an objective instead of just camping a single point with remote explosives? not enough sp in it for you? Pokey Dravon wrote: Upl...
- by Bubba Brown - at 2012.07.14 05:34:00
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